Is a number between 0 and 255 which describes the Pokérus infection state of this Pokémon. They are set randomly when the Pokémon is created. These can each be between 0 and IV_STAT_LIMIT (31) inclusive. It has values for each of the following keys: They are all 0 when the Pokémon is created.Ī hash of the Individual Values this Pokémon has. These can each be between 0 and EV_STAT_LIMIT (252) inclusive. The numbers determine the order in which they are shown.Ī hash of the Effort Values this Pokémon has. information about a Pokémon whose icon will appear on the mail. poke1, poke2, poke3 - Each is an array containing species/form/gender/etc.sender - The name of the mail's sender.This determines the mail's background image. item - Is the ID of the Pokémon's held mail item.If it is a mail item, then this attribute is a Mail object which has several attributes: If the Pokémon's item is not a mail item, this attribute is nil. The GameData::Ability object of the Pokemon's held item (or nil if there is no held item). The ID of the Poké Ball item that the Pokémon is in (default is :POKEBALL). Is calculated from data in the PBS file "moves.txt" and the " ppup" attribute.Īll other attributes of the move are drawn directly from data compiled from the PBS file "moves.txt". total_pp - The maximum PP of this move.One boost will add 20% of the original maximum PP, and item effects limit the maximum number of allowed boosts to 3 (there is no inherent limit on the number of boosts allowed). ppup - The number of boosts to the maximum PP this move has had.This is the only way in which eggs are different to Pokémon.Īn array of moves known by the Pokémon. The code pkmn.egg? will return whether pkmn is an egg (it is an egg if " steps_to_hatch" is a positive number). Is the number of steps until the egg hatches. When the Pokémon leaves battle while badly poisoned, this value is set to 0 and it becomes regular poisoned (even in later battles). Badly poisoned - If the Pokémon is poisoned and this is "1", the Pokémon is badly poisoned instead (which affects how much poison damage it takes in battle).This number is set when the Pokémon is made to fall asleep.
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