![]() II - Super Striker (Ch) Ĭaptain Tsubasa Vol. Grey screen games running them on the 'nes' driver with -str 2:Īi Sensei no Oshiete - Watashi no Hoshi (J)Īlternate Party 2007 Demo by wAMMA (PAL) (PD)īashi Bazook - Morphoid Masher (U) (Prototype)īest of the Best - Championship Karate (E) īill & Ted's Excellent Video Game Adventure (U) īlueflamen Tupari Demo by wAMMA (PAL) (PD)Ĭaptain Tsubasa Vol. * 255 does not really select game (same in NEStopia apparently) * 252 shows logo, but doesn't reach the game * 249 only half of the games work (and Du Bao Ying Hao seems to suffer the same problem as DQ8 and Shanghai Tycoon) * 242 In Dragon Quest VIII graphics of the main character is not drawn (it seems similar to Shanghai Tycoon īecause in place of the missing graphics we get glitches in the left border) * 241 Commandos is not working (but not even in NEStopia) * 230 not working yet (needs a value to flip at reset) Action52 starts with a game rather than in the menu * 225 115-in-1 has glitches in the menu (games seem fine) * 222 is only preliminar (wrong IRQ, mirroring or CHR banking?) * 197 Super Fighter 3 has some glitch in-game (maybe mirroring?) * 188 needs mic input (reads from 0圆000-0x7fff) * 187, 198, 208, 215 have some PRG banking issues - preliminary! * 185 we emulate it like plain Mapper 3, but it's not: Mighty BombJack and Seicross don't work * 178 Fan Kong Jin Ying is not working (but not even in NEStopia) * 158 In addition to IRQ problems (same as 64), mirroring was just a guess (wrong?). * 153 Famicom Jump II variant is not working, for some reason * 143 are Dancing Block borders (in the intro) correct? * 133 Qi Wang starts with corrupted graphics (ingame seems better) * 119 Pin Bot has glitches when the ball is in the upper half of the screen * 112 Master Shooter is not working and misses some graphics * 107 Are the scrolling glitches (check status bar) correct? NEStopia behaves similarly * 096 is preliminary (no correct chr switch in connection to PPU) * 072, 086, 092 lack samples support (maybe others as well) * 071 Fire Hawk is not properly working (it requires one hack to support both boards using this mapper) * 067 some 1-line glitches that cannot be solved without a better implementation for cycle-based IRQs Klax has problems as well (even if it uses scanline based IRQ, according to Disch's docs). * 064 has many IRQ problems (due to the way we implement CPU based IRQ) - see Skull & Crossbones. * 042 Ai Senshi Nicol has broken graphics (our Mapper 42 implementation does not handle CHR banks) * 039 Study n Game 32 in 1 misses keyboard and starts differently than in NEStopia ![]() * 034 Impossible Mission II does not show graphics * 033 has still some graphics problem (e.g. * 015 Shanghai Tycoon has corrupted graphics Just Breed or Metal Slader Glory), RAM banking needs hardware flags to determine size ![]() * 001, 155 We don't handle (yet) WRAM enable/disable bit We need to ignore the case of writes happening on 2Ĭonsecutive CPU cycles because these games use dirty tricks to reset counters (see note in mapper1_w) * 001 AD&D Hillsfar and Bill & Ted are broken. It currently has plenty of 1-line glitches. * 000 F1 Race requires more precise PPU timing.
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